Concussive Specialization

Tell visitors more about what you do

EXPLOSIONS!!?

Special rule added for concussive element:
Concussive Multiplier: +1 Multiplier when comparing against shock value. (So first rank, you can stagger things as if you did double damage. At 4th rank, it's as if you did 5x damage for purposes of shock) In addition, your attacks cause knockback. If your attack damage times the concussive multiplier is greater than the targets Body x Size, they must make a body check (also multiplied by size) then they are knocked away, 1 meter for every point they fail the check.

Rank 1: Explosive Resistance

Universal Trait:
The creature gains Explosive Resistance equal to 5 ranks of armour/rank of Elementalism. This can not be penetrated, but is only effective against Explosives.

Rank 2: Concussive Touch

Universal Trait:
Choose a natural attack, and then add 1 Weapon rank (With the 'explosive' type), 1 instance of Flare (Hearing), and a +1 Concussive Multiplier All per rank of Elementalism.

Rank 3: Explosive Emanation

Concussive Trait:
AOE Explosion, centered on the creature. Does not damage the creature itself. 2 Weapon Rank, with 2 ranks of Flare (Hearing) 1 rank of AOE, and 1 rank of Concussive Multiplier. Per rank of Elementalism. Explosives always have the 'Maximum' defect.

Explosive Emanation either costs 20 points of energy/use, or it must be recharged. The recharge roll is a body+spirit check, and needs to equal the Explosives Weapon trait, + Damage multiplier. (This is an addition, not a multiplication.) Recharge is automatic during an extended rest. You may also take ranks of 'recharge' to reduce the energy cost by half (taken up to 2 times), or to increase your recharge check by +1 for each previous failed roll, per rank of recharge.

Rank 3: Learned Trait
Self destruct

Concussive Trait:
The creature is able to channel all of its life-force into one massive explosion. This also happens automatically when the creature is killed. Weapon Damage is 5 ranks of weapon damage, 3 ranks of Flare (Hearing), 2 ranks of Concussive Multiplier, and 1 ranks of AOE. All Per/rank or Elementalism. In addition, for each size category above medium, Add the size bonus as a separate AOE Modifier (So +1 Size is a 1 Meter increase, +4 Size is a 30 Meter Increase). Smaller size does not decrease this. Weapon Damage is increased by 1 rank / 10 HP remaining, and weapon Multiplier is increased by 1 / 10 Energy Remaining at the time of detonation.

Rank 4: Explosive Elementals

Gain access to the Explosive Elemental Framework and traits.

Explosive Elemental Framework

Explosive elementals have 1 body, mind, and soul
As with all Frameworks, take two traits. Explosive elementals are by default nothing more than living fire-work explosions. They do not have any limbs, and require very little in the way of sustenance. Essentially anything explosive, or rapidly flammable can be used as a food-source, which they simply absorb. They rarely need to 'eat' if not engaged in strenuous activities or combat. Explosive Elementals are Ethereal and take half-damage from non-magical attack (Armor is applied after the damage is halved), and they take no damage from explosive damage, in addition to a number of elemental immunities. They move by essentially blasting themselves into the air, and bouncing around, which is both loud, and destructive, though of course they can develop other methods of movement. While explosive elementals can not 'drown' they can most certainly be smothered by deep waters, rubble, etc.

Explosive Touch 

(Taken max of 1, + 1 per 3CV)
Add 3 ranks of Weapon damage (explosive), with Flair (Hearing) 2, and a x1 Concussive Multiplier. 

Self-Blasting:

(Taken a max of 2 times)
Gain 4 ranks of Jump, and one rank or 'Fast' special movement.

Flash-Bang

As an attack action, the Elemental can create an extremely loud and bright blast. All creatures within a 30 meter radius are affected with a level 5 Flare (Hearing and Sight). Further any attacks that already have the flare (Hearing) trait now may also gain the flare (Sight) trait at the same level.

Blast-Shield

(Taken up to once per 3 points of body, or 1 point of size above medium.)
The Elemental's constant blasts add to its defensive capabilities, blasting back at anything that tries to hurt it. The elemental gains 2 ranks of Homogenous Armor, and an aura that automatically hits anything that directly touches the elemental. The aura is Rank 1 Aura, Rank 1 Explosive Weapon damage, 1 rank of Flair (Hearing), and 2 ranks of Concussive Modifier.