Elemental Admixtures

Rank 1: Shifting Forms

Passive-
If you create an elemental with multiple frameworks, it can shift between them at will, to move between different states, such as from solid to liquid. Changing states generally takes a non-combat action.

Rank 2: Touch of the Elements

Passive - All of your creations can have a little bit of Elemental traits added. You can add up to 2 traits from any known Elemental Framework, or any framework that has been added already. If you're creating a creature from scratch, any of the 2 free choices at the start can be used for this as well.

Rank 3: Born of the Elements

When fleshcrafting normal creatures, their free 'framework' traits can come from any of the common elemental frameworks you know, even if they do not have that framework.

Rank 4: Elemental Admixture

Trait: (Requires the creature to have at least two elemental templates). When mixing the effects of multiple elemental frameworks, you can add the effects of multiple different traits together, without splitting the damage types or effects. So for instance you could create an earthen wall, that's actually made of ice, or a stream of super-heated water that burns like fire, but isn't extinguishable with water (since it actually IS water). The creature can choose which element to make primary, or choose to mix damage types between it's available frameworks, every time it uses an ability