Soul / Charisma Specialization
Rank 1: Expanded Soul
Universal Trait:
Can increase soul stat at 2/trait instead of 1.
Rank 2: Skilled Soul
Universal Trait:
Creatures can be given an aptitude for any skilled work which has 'soul' as an option for the skill. Add ranks of that skill equal to your fleshcrafting rank, as long as you have access to a book or person with the skill able to guide you as you create and train the creature.
If the skill has a combination of body, mind, or soul as an option, instead gain ranks equal to your fleshcrafting for each of the stats that the skill uses. This power still only takes one upgrade for a skill, and can be used from body, mind, or soul specialization options.
Rank 3: Force of Will
Universal Trait:
he creature gains a bonus to any spirit based roll to resist compulsions or mind-control equal to your Fleshcrafting ranks. In addition, the creature can be given a specific 'purpose' in life. It gains a bonus equal to your Fleshcrafting when attempting to fulfill that purpose, and even without direction will attempt to find a way to do so. The purpose should be a concept, not a specific single task. Guardian would work, but 'The King's Bodyguard' is too specific. Likewise 'Guide' or 'explorer' might work, but "find the mist-shrouded island" would be too specific.
Rank 4: Exorcism
Universal Trait:
Can be used to grant the Exorcism power at 1 rank per fleshcrafting level, or to add the 'targeted' effect to any other attack, vs undead specifically. The Exorcism trait can not surpass the creatures Soul stat.