Transmutation Rules

Basic Rules

Simply put, transmutation allows you to turn one substance, into another. This is not a sudden change, and usually requires a lab, and sometimes expensive materials or reagents, depending on the desired goal. Each check requires 1 week, and the DC is 12 for 1 cubic meter of material, and you can increase the area affected according to the changes in the table. Please note, that you will need access to the majority of the target to be able to modify it completely. You’ll need scaffolding around a tower to turn it’s stone walls to diamond for example.

When modifying materials, you’ll be able to modify their object stats by 4 points, per rank of Transmutation you have.  You can not change the same trait multiple times with repeated uses.  This includes item hardness, damage of weapons, armor rating etc. You can also increase the approximate value of objects with this, by turning them into something more valuable. In general, vast increases in value requires 5 points, and requires the starting object to be of ‘similar’ composition. So turning lead to gold may be only 5 points, but turning a rotten egg to gold would require a truly spectacular alchemist.

Difficulty Table

Cubic Area affected → DC
1 m → 12
3 m → 14
10 m → 18
30m → 22
100m → 27
300m → 33

If you have a specialization the material being effected, then you can reduce the time associated with the check by 1 day, for each 2 points above the DC on your roll.

Under most normal circumstances, you can not use Transmutation on a living creature.